Tuesday, May 21, 2013

This Saturday's Free Press had an article by architect Brent Bellamy that said the key to revitalizing  cities was to encourage the "creative class" to set up shop, who would then drive the economy of the the city forward. How this is supposed to happen wasn't really explained beyond the assertion that the creative class tends to live and work downtown. Although  Bellamy didn't cite him, this is the same nonsense that has been promoted by pop theorist Richard Florida. Bellamy and Florida and the rest suffer from the same blinkered logic that many who identify as the "creative class" are fond of promoting. They imagine a world where cool people are occupied developing programs or designing cool stuff without considering who is going to make the cool stuff, and who is going to buy it? Utility and productivity are seen ( by the creative class) as remnants of a quaint bygone era, or as the domain of third world and developing countries whose competitive advantage is unassailable. Rather than competing with them, we are encouraged to re-invent ourselves as knowledge workers and designers. 
Bellamy and Florida ignore and diminish the role played by people with tactile skills and knowledge. In the first chapters of Sennett's "The Craftsman" the argument is made that craftsmanship encompasses much more than the narrowly defined craftsmanship of a carpenter or violin maker, that all who strive to do something well are craftsman.
In his book "Shopcraft as Soulcraft" Matthew Crawford argues that the kind of satisfaction that workers get from doing "real" hand on work is unavailable to those in the so-called knowledge based or creative spheres. The ability to do a thing well, for its own sake, is not the same as producing a technology or being able to produce a "creative" video game. It  is not the same as the satisfaction one gets from building a house or repairing a motorcycle, for eg.
It seems to me that philosophers tend to lump any skill (academic, musical and tactile) as "craftsmanship" together far too readily. As the saying goes, you can't hammer a nail or build a boat with the internet- no matter how creative you are.

1 comment:

  1. As always, terms like "creativity " and "craftsmanship" while seemingly precise, can become quite slippery. If nothing else, one needs to be crystal clear what we mean by a given term. A stipulative definition is
    necessary.

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